package marchingCubes;

import simpleGeom.Vec3D;


public class MCVertex {
float value;
MCube cube=null;
float x;
float y;
float z;

public MCVertex(float x, float y, float z){
	this.x=x;
	this.y=y;
	this.z=z;
	
}
public float getValue() {
	return value;
}
public void setValue(double value) {
	this.value = (float)value;
}
public MCube getCube(){
	return cube;
}
public void setCube(MCube cube){
	this.cube=cube;
}
}
